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Bottle Shooting
GAME GUIDES / THE PLAYER'S NOTEBOOK

Planning a Bottle Route Through All Three Seals

By Bottle Shooting3 min read

Reaching the receiver solves only part of the chamber. Plan a connected route that visits all three seals before you commit to the last edge.

Three lettered seals A, B and C connected between an inlet and a receiver by a winding bottle route.

The shortest visible route may skip a seal

The receiver lights up without a celebration. In Bottle Circuit, you must carry connected water through A, B and C as well as reaching the marked outlet on the right.

The letters do not prescribe an order. A continuous route may visit C before A and still finish, provided the same inlet-to-receiver connection includes all three lettered bottles when you complete it.

Use the seal counter as evidence. A display of two out of three means one required bottle remains outside the active route, even if several nearby tiles look connected to that missing seal.

Mark the required stops before rotating

Find the inlet and receiver rows first. Their positions can change between chambers, so a remembered left-to-right pattern from the previous experiment may aim at the wrong exit edge on the next board.

Then locate the three lettered bottles. Consider how a path could pass through each one using its straight or elbow shape, while leaving enough neighboring tiles to continue toward the remaining stops.

Imagine one seal tucked above a cork. A straight horizontal connection beneath that obstacle cannot collect the seal, so look for an upward detour that approaches the lettered bottle through one of its usable sides.

Work around fixed clues

Later chambers include a FIX bottle. Its ports do not change, giving you a known connection to work from even when the bottles nearer the inlet still need several rotations to reach it.

You can plan backward from that clue. Identify the neighboring tile that could feed its entrance, then check whether the fixed bottle's other port leaves room for the rest of your seal route.

Board edges impose another restriction. A bottle can send water out of the grid through an unmarked edge, but that escape does not count as reaching the receiver or completing the experiment.

One connected path carries the result

Matching dry tiles do not collect seals. Water must reach the lettered bottle from the inlet, so building a neat isolated pair near C will leave the seal counter unchanged until the upstream gap closes.

Check the glowing section after a detour. If you rotate a bottle to reach A and the route disconnects B, you have moved the problem rather than added another seal to the same continuous connection.

Keep the receiver connection for your final check. Read the seal counter, follow the water from the inlet and confirm that the last bottle exits through the marked right-hand receiver rather than another outside edge.

Use the first-gap method when a planned route stays dry, or try support connections in Fruit Shooter for another connection-based puzzle idea. Find the lab and its related technique notes in the puzzle category, then use the Bottle Shooting homepage to choose a timing or aiming challenge after you finish the experiment.

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