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GAME GUIDES / THE PLAYER'S NOTEBOOK

When to Save a Brick in Bottle Smash

By Bottle Shooting3 min read

A brick can open a blocked route or break several bottles. The useful question is how many worthwhile contacts fit along the same arc.

A brick route crossing a crate and two bottles, with three contact markers.

You have three bricks on the rack. In Bottle Smash, spending one on a lone green bottle can leave you using two stones on reinforced glass a few throws later.

Count contacts before counting points

The brick has a three-contact limit. Each bottle impact consumes a contact, and destroying a crate also consumes one, so an obstacle can use part of a combination before the brick reaches glass.

A reinforced bottle takes two damage. One brick supplies that damage in a single impact, while a stone cracks the bottle first and requires another hit to finish the job.

TargetStone resultBrick result
Ordinary glassBreaks on one hitBreaks, then can continue
Reinforced glassTwo hits neededOne hit needed
Intact wooden crateTwo hits neededDestroyed in one hit

Imagine a crate before two bottles

That lane deserves a closer look. If your arc destroys the crate and reaches both bottles, the throw uses all three contacts while clearing a route and two scoring targets with one brick.

The spacing still has to work. A brick follows a downward-curving trajectory, so three objects arranged across the screen do not form a combination unless the flight path intersects them in order.

Check the height after each impact. The brick keeps its flight rather than choosing the next bottle for you, and its higher gravity makes a low final target different from a high final target.

A stone bounce solves another problem

Need to approach glass from below? A stone can rebound once from the courtyard floor, and shattering a bottle after that rebound adds 75 points to the bottle's normal score.

A brick cannot make that rebound. Save it for penetration or reinforced targets, then use a stone when the clear route relies on a floor contact rather than an uninterrupted arc.

Gold replenishes your stone supply. Reaching a gold bottle can make a cautious sequence affordable, so include its extra stone in the plan before spending a brick to shorten that same sequence.

Three stars favor efficient lineups

The star threshold uses throw count. Three stars require no more than 55 percent of the bottle count, rounded up, which makes a five-bottle terrace a three-throw challenge rather than a five-throw challenge.

Damage alone does not finish it. Cracking a banded bottle uses a throw without removing that target, so consider whether one brick avoids an extra stone shot and leaves enough throws for the remaining shelves.

Practice with a reachable pair first. Use small angle and power corrections to find the lane, then explore sports-ball rebound scoring when you want a different material puzzle. More options sit in the shooting category, with the full arcade on the Bottle Shooting homepage.

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