Skip to content
Bottle Shooting
GAME GUIDES / THE PLAYER'S NOTEBOOK

Making Rebounds Count in Bottle Ball

By Bottle Shooting3 min read

A floor bounce looks satisfying, but it earns a bonus only when the ball goes on to shatter glass. Plan the contact after the rebound.

A basketball rebounding from the floor toward a glass bottle, with a 75-point bonus label.

The ball touches the court first. If it then shatters a bottle in Bottle Ball, you receive a 75-point rebound bonus in addition to the bottle's base score.

A bounce alone scores nothing

Look at the bottle after contact. Footballs and volleyballs deal one damage, so a rebound into reinforced glass may crack it without adding the shatter points or increasing the bounce-hit tally.

The second hit has its own route. If that finishing ball hits without a floor rebound, it earns the normal shatter score even though the earlier cracking throw bounced before reaching the same target.

Ordinary glass keeps the calculation simple. A plain bottle is worth 100 points, so breaking it after a floor contact produces 175 before any basketball combination bonus applies to that impact.

Two rebounds are a route option

Can a second floor contact help? The volleyball and basketball each allow two rebounds, while the football allows one, giving you more possible approach angles without granting a second 75-point bonus per bottle.

The ball loses motion on contact. Footballs retain 78 percent of sideways speed and reverse vertical speed at 68 percent, while volleyballs and basketballs retain 86 percent sideways with different vertical rebound factors.

Those losses shorten the later path. Do not aim at a bottle by extending the incoming straight line through the floor, because the rising rebound has different horizontal and vertical velocities after contact.

A basketball combination adds another layer

Try lining up two ordinary bottles. After its first bottle contact, a basketball that shatters another bottle earns a 60-point combination addition on that later hit, including when the route already contains a rebound.

A plain second bottle can earn 235. That example adds 100 base points, 75 for the earlier floor rebound and 60 for a later basketball bottle contact on the same throw.

Remember the three-contact limit as well. Destroyed barriers consume contacts, and reinforced bottles use one contact despite their two damage requirement, so check the full route before expecting a third bottle to break.

Points and stars reward different choices

Stars depend on your throw count. You can chase a rebound bonus yet lose an efficiency star if the setup uses more throws than a shorter direct route through the remaining bottle layout.

Spare balls also contribute 40 points each. Compare that completion bonus with the extra points you expect from a difficult rebound, especially when a gold bottle could replenish footballs and leave a safer finish.

Use the ball comparison to pick the rebound behavior, or study controlled arc adjustments in the terrace game. Find this court in the sports category, then use the Bottle Shooting homepage to switch to direct aiming, terrace throws or a landing challenge when you want a different scoring system.

Play the related games

Explore the related technique